Common Tricks Comics

I remember when all of this was white backgrounds and bald men.
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Never put your sword in somebody from behind without obtaining their express permission first.
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News

19/2/2013

I don’t know about you guys, but when I read the blurb of a book, the description of a film or anything like that it always kind of confuses me when the writer advertises how the main character is betrayed in the story.
I mean surely that takes away the shock factor that said betrayal could have had?
It seems to me that by announcing such a part of the plot before the story even begins acts as a way to discourage the reader from investing as heavily in the story as they are immediately more informed of what is to come. Sometimes this is a part of the story’s structure of course, but having instant suspicion of any character that enters the narrative is not a good thing to impose on your story.
Perhaps a random thing to do a comic on but that’s how it goes!

This Post is not Allowed to be Comic

by Martin on 16/02/2013 at 3:13 pm
Posted In: Articles

Ladies and gentlemen, I would like to talk to you about an issue that has irritated me this week, but first it requires a little context.

As part of my degree we have to do two dissertations, one which I handed in during January and another which we started this week. Or shall I say were supposed to start this week. You see, I deliberated for a while about what to do my second dissertation on, wondering what would be entertaining to write while also being a topic which I knew a fair amount about already. I finally settled on writing about comics (both printed and web) feeling that I could explore how they maintain their readership and develop storylines, characters and various other devices that contribute to the form. So I handed in my proposal last June and went about my merry way until Christmas where I began gathering various books and resources that I would need.

Then I went to my first dissertation meeting for this semester.

Apparently comics aren’t suitable for an academic dissertation and I have to do graphic novels instead.

What.

Now, this is irksome for two main reasons. One: There have been at least two dissertations in my year group that I would class as being much less academic that what I proposed. A girl in my group is writing about erotic fiction (the other type of graphic novel. Hohohohoho.) which, while I’m sure will certainly be an interesting thing to look into the history of, more power to her and everything, is not exactly what you’d consider to be the most scholarly topic. My housemate too wrote her last dissertation about fanfiction. A work of Fanfiction is seen as more academic than the in depth storylines that can be found in a comic book? You’re allowed to write about a fan’s slash perception of Iron Man and Captain America but not Iron Man and Captain America in their original forms? Really?

The other thing is that ‘graphic novel’ is a somewhat contentious term mostly used as a way to try and lift certain parts of the form away from the slightly ‘common’ reputation of comic books. Neil Gaiman, the writer of Sandman should you need reminding, has compared calling comic books graphic novels to a prostitute being informed that ‘she was not a hooker, she was in fact a lady of the evening’. And Neil Gaiman knows what he’s talking about.

If there actually is a difference between graphic novels and comic books then it is surely such a minor trait that it would make no impact on the content of a piece of academic writing written about the form as a whole? Pictures are pictures, words are words and stories are stories. Combine them all and you get a comic book. Clearly the guy that made the decision to restrict my dissertation topic to ‘graphic novels only’ didn’t do his research. And judging by how I was told this information during the week when we were supposed to start, even though I handed in the proposal months ago, suggests to me that this was a last minute decision brought about with little consideration.

I’d be tempted to write an email arguing my case, but I’m afraid that the guy wouldn’t consider it worthy of his time unless it was a full epistolary novel.

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Context

by Martin on 09/02/2013 at 3:56 pm
Posted In: News

Hello there!

I think it’s about time I told you guys a few things regarding the purpose of Common Tricks and maybe clear up some stuff at the same time.

I’ll be honest, this comic was only ever supposed to be a temporary thing, designed so I could get some kind of a foothold in the world of webcomics and get used to scheduled writing, panel composition and general website running shenanigans. I had (and still have) plans to eventually move on to a character-based, story driven comic of a much higher quality, but upon starting to write and draw it I found I was pretty damn unprepared. I decided instead to continue with Common Tricks while refining my writing and drawing skills in a more private setting. Work is still ongoing in this regard, and I feel a little more confident each day :)

Common Tricks though is a somewhat different beast. The problem is I feel, and the reason why updates have been a little slow of late, is that the format of this kind of comic is very restricting and has been done in bigger and better ways before (see Cyanide and Happiness). The recent(ish) storyline (Here!) was an attempt to step away from this form in a way that still felt true to the general tone of Common Tricks and was actually a very refreshing experience to write.

Now I may only have a few readers, but I appreciate the fact that you choose to visit the site every now and again and, despite the issues stated above I do enjoy doing the comic, so Common Tricks will live on. The main thing I want to focus on adding though is a greater output of blog posts in the form of reviews and articles and maybe drawings not involving bald men and penguins. This will hopefully give a lot more variety of content! Firstly I’m going to finish the much-neglected ’30 things of gaming’ series of posts with work already being underway and progress being made, then at the rate of at least one post a week, increasing as I get more used to finding stuff to write about, a variety of different content to hopefully take your interest!

One last thing, storylines will return in the relatively near future! I have a few kinks to work out in the system and the plots to condense but Bea’s story shall continue!

Thanks everyone for reading, sorry it’s been pretty long but this has been on my mind for a while. All I ask is for a little patience as I work through this patch of uninspiration.

Martin out! <3

bea thumbs

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2 Years!

by Martin on 16/09/2012 at 12:08 am
Posted In: Blog, News

Today is Common Tricks’ 2 year anniversary! Who’d have thought that in two years we’d go from this to this…

Crazy, right?

But sticking with the present, or more suitably, the future, let’s talk about plans for next week and beyond!

Or actually, lets not. You’ll see what they are as they develop ;)

Thanks for stoppin’ by!

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Put your words in the Tumblrdrier

by Martin on 01/09/2012 at 9:46 pm
Posted In: Blog, News

Hello!

Just a quick post to say that I now have a Tumblr!

That’s to say, I already had one, but now I’m going to update it occasionally!

I’m doing a 30 day drawing challenge thing for September, so go check it out if you like that kinda thing.

Peace!

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The 30 Things of Gaming: Part 3

by Martin on 22/07/2012 at 11:03 pm
Posted In: Articles

The previous part can be found here!

Part One can be found here!

Best Gameplay: Ape Escape

Ape Escape was the first game on the Playstation to require a ‘Dual Shock’ controller. FACTS. This meant that when it came out it was pretty revolutionary, and was really the forerunner for a lot of control systems today. That said, the controls were really pretty simple; the left analogue stick moved you around, while the right controlled whatever gadget you had equipped.

Gadgets! They were all designed around the analogue stick, that was pretty clear to see. But that meant that it was extremely satisfying to use pretty much all of them. My favourite was always the green propellor-type-thing that you spun around and flew into the air with a whoosh! There was also a hula hoop, or dash hoop, that let you run super fast, a stun club, that looked like a lightsabre and, well, stunned, a remote controlled car and a slingshot.

It’s still good enough to pick up now, although it has aged a little.

Gaming System of Choice: Nintendo Wii PC

I’ve had a change of heart since I wrote the first draft of this post, as you may be able to tell. While the Wii is great and all, especially on multiplayer (I’m talking specifically Smash Bros here), I couldn’t really think of any time that I really play it otherwise. Bearing this in mind, I settled for the PC as my choice for this category.

The main attraction of the PC as a gaming platform is the sheer scope of the games available for it. If you include the numerous flash games and free downloads along with more traditional releases and virtual shops like Steam, the amount of games available compared to the other platforms outnumbers them by the hundereds, if not thousands!

It is also is a great place for independant developers to try out ideas without the pressures and restrictions of mainstream companies, which neatly brings us onto the next category…

A Game Everyone Should Play: Project Zomboid

Project Zomboid! I wrote an article about this fairly soon after it’s pre-alpha became available for testing, which gives a nice out of date introduction if you’re interested in that sort of thing.

This game is pretty damn awesome, and actually got me into the genre of zombie games. It’s basically a zombie survival game that focuses on realism (or as realistic as you can get with the walking dead) with the added pinch of no prospect of survival. Seriously, the game is about how you die, and there is no way to get out of that, Sonny Jim. You might avoid starving, getting sick or simply eaten, but eventually something will end you. That something could even be as innocent as a pillow or a bowl of soup.

Since I wrote the above article- over a year ago now, yowch- it’s progressed with it’s development, and you can now save, wield a knife, push furniture, drop stuff, climb in windows, jump from windows and break your leg as well as being able to die of thirst! If that hasn’t got you interested then there’s clearly something wrong with you.

The reason I chose it for this category is pretty simple; as an indie game, the developers need as much support as possible to bring the game into fruition. This is especially relevant to the Indie Stone, as some of the events of the previous year have not been especially positive for them, what with burglaries and all sorts of nasty stuff, which I won’t go into detail here. So show some support for this little bit of undead treasure, and check out the website, HERE!

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Super Awesome List of Comics!


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